The Plot that Wouldn't die

The plot is the series of events, the twists and turns, if you will, that make up a story. Though there are an infinite number of twists you can give a plot line, there are only so many plots; according to Georges Polti, 36 (he wrote a book illustrating them, giving examples from classical literature; e.g. man sacrifices everything to his ambition and comes to a bad end: Macbeth (this could also apply to Mrs. Macbeth, and perhaps more so, since she pushes her husband into killing the King).

This is really therefore not so much a list of plot lines I've seen too much of in the recent past at Worlds of Fantasy and Horror, as situations that I've seen too much of. As anyone who reads the unsolicited manuscripts (what is termed the slush pile, though it would perhaps be better to consider it a mound of ore with nuggets sprinkled through it -- somewhere) that come into a fiction magazine will realize, there are some storylines that come in with distressing regularity.

Remember, there is nothing wrong with using these storylines and subjects, and indeed they can be used to spin extremely effective, dynamic yarns. However, if you are going to use them, you must be original! In other words, give them new twists, new spins that will catch the editor's eye, make her sit up and say, "Wow!" She'll love you for it and buy the story. If, you don't do this, she won't.

The magazine I work for, Worlds of Fantasy and Horror, is, as its name implies, devoted to fantastic literature. Some of the plot lines we see will never make it to the New Yorker (nor will what the New Yorker gets come to us). However, some situations may be similar. So, keeping that in mind, this is what I have seen too much of lately:

Some observations about points one, two and three: these can be considered incomplete. The author has had a great idea and presents it without thinking it through. Remember, readers read fiction (especially escape fiction) to see characters get into trouble, and then see how they out of it, or watch them go down swinging. So it's not enough that you have the great idea: What are its implications? And, more importantly, what are its effects on the characters? What do they learn as they battle the negative, or are enlightened by the positive? How does the experience change them? Answer these questions, and you have a story, rather than a Revelation.

Well, these are some of the things I have seen too much off recently; another editor could doubtless suggest others. Remember, the important thing is to be original. Don't do something because everyone else is doing it, or if you feel the need to, give it a new twist. Surprise us!

Editors like surprises.

© Kyle Phillips, 1996. Like what you read? Find out more about me.

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