The plot is the series of events, the twists and turns, if you will,
that make up a story. Though there are an infinite number of twists you can
give a plot line, there are only so many plots; according to Georges Polti, 36
(he wrote a book illustrating them, giving examples from classical literature;
e.g. man sacrifices everything to his ambition and comes to a bad end: Macbeth
(this could also apply to Mrs. Macbeth, and perhaps more so, since she pushes
her husband into killing the King).
This is really therefore not so much a list of plot lines I've seen too
much of in the recent past at Worlds of Fantasy and Horror, as
situations that I've seen too much of. As anyone who reads the
unsolicited manuscripts (what is termed the slush pile, though it would perhaps
be better to consider it a mound of ore with nuggets sprinkled through it --
somewhere) that come into a fiction magazine will realize, there are some
storylines that come in with distressing regularity.
Remember, there is nothing wrong with using these storylines and
subjects, and indeed they can be used to spin extremely effective, dynamic
yarns. However, if you are going to use them, you must be original! In
other words, give them new twists, new spins that will catch the editor's eye,
make her sit up and say, "Wow!" She'll love you for it and buy the story. If,
you don't do this, she won't.
The magazine I work for, Worlds of Fantasy and Horror, is, as
its name implies, devoted to fantastic literature. Some of the plot lines we
see will never make it to the New Yorker (nor will what the New Yorker gets
come to us). However, some situations may be similar. So, keeping that in mind,
this is what I have seen too much of lately:
- The Revelation of Wonder: A starry-eyed story
in which the protagonist and all the other characters exist merely to reveal a
wonderful thing, and show how wonderful it is. For example, some wizard
develops a new spell that vanquishes old age, and does away with teenage
drunken driving besides. If the story has nothing else other than the wizard
developing the spell and casting it, and there is no character development of
any sort, we have the revelation of wonder.
- The Revelation of Horror: The opposite of the
above; a story in which the characters exist merely to reveal the existence of
an Unthinkable Horror, which eats them by the end (if they're lucky). The
prototype of this is the Thing in the Closet, though many attempts at imitating
Lovecraft also stumble into this category. Again, there's no real character
development; the characters merely exist to be done in.
- The Scientific Revelation: Science fiction
here, not fantasy. The characters exist to reveal the existence of some
technological marvel, whose effects can be either good or bad. These were very
common in the pulp fiction of the Golden Age, and they still happen. However,
unless they're well done, with a very light touch, they feel dated remarkably
fast.
Some observations about points one, two and three: these can be
considered incomplete. The author has had a great idea and presents it without
thinking it through. Remember, readers read fiction (especially escape fiction)
to see characters get into trouble, and then see how they out of it, or watch
them go down swinging. So it's not enough that you have the great idea: What
are its implications? And, more importantly, what are its effects on the
characters? What do they learn as they battle the negative, or are enlightened
by the positive? How does the experience change them? Answer these questions,
and you have a story, rather than a Revelation.
- The Biter Bitten: Horror, though this is common
in mystery fiction as well. A thoroughly nasty individual who spends the entire
story showing us what an unspeakable slug he is, and comes to a well deserved
bad end in the last paragraph. This is a storyline that does get printed fairly
often, because it gives a certain amount of satisfaction (after all, one of the
sad truths of real life is that cruel nasty people often do very well, and it's
nice to see them punished, if only in fiction). However, a story in which a bad
person's getting his just desserts is all that happens really isn't that
satisfying; it leaves the reader with nothing to think about afterwards.
- The Wallow in Woe: Horror again. A story in
which all the characters (frequently teenagers, for some reason) mope about
feeling sorry for themselves, or are absolutely dastardly; they may come to a
bad end, or they may get nothing done. The general thrust is that the world is
an unspeakably horrible place where all is unfair (paranoia, anyone?). We know
all this, and we read fiction to get away from it all. So remember, complain to
your psychiatrist, not your computer monitor. After all, you're paying her to
listen, and we're not going to pay you to be told.
- The Vampire Story: In the past six months, I
have seen literally hundreds of vampire stories. Three were radically
different, new ideas that happened to involve vampires, and we bought two of
them (the third we turned down with considerable regret, because we were
overstocked). The rest were almost all the same: vampires with a horror of
garlic and crosses, most of whom chase after slinky ladies (or macho men), and
start to smoke at dawn. If you're going to do a vampire story, be
original! Think for a long time, and try some angle that hasn't been done
yet. It's not easy, but the three stories we liked prove it can be done. (A
quick note: homosexual vampires are not new - Carmilla seduced her
victims more than a century ago.)
- The Werewolf Story: Werewolves, perhaps because
they're anything but ethereal, attract less attention than vampires. However,
we get lots of them, many of which involve the person who becomes a werewolf
extracting her revenge upon those who done her wrong, often with a fair amount
of gratuitous violence. Again, be original! If Tanith Lee can find a
unique angle, so can you.
- The Tomato Surprise: Not a plot line per se,
but a story in which the author withholds information crucial to the resolution
of the story until the very end, then springs it upon the reader. This is more
common in mystery fiction than fantasy, but we do see it fairly often. It
leaves the reader feeling cheated; especially in crime fiction, where half the
fun is figuring out who done it before the author.
- The Descent into Madness: a story in which all
the fantastic elements revolve around the point of view character's going or
being mad as a March hare. This is immensely frustrating, because in the final
analysis there's no way to tell if the fantastic elements are really there, or
if they're merely a figment of the deranged character's imagination. What would
"A picture of Dorian Grey" be like if in the end we discovered that Dorian just
thought the picture was showing the effects of his vices, and he was
really going to ruin all along?
- The Rollicking Good Romp: Fantasy this, a
rollicking journey from here to there with lots of action, that the characters
emerge from looking exactly as they did when they started. No character growth,
no development, and nothing learned (some of the TV fantasy series follow this
pattern, as does Star Trek). What have the characters learned? How have they
changed? Frodo emerges immensely changed from his journey into Mordor, and
nobody will say that Conan the Barbarian King is the same young lad who emerged
from the wastes so many years previously - he's learned a lot during his rise.
Well, these are some of the things I have seen too much off recently;
another editor could doubtless suggest others. Remember, the important thing is
to be original. Don't do something because everyone else is doing it, or if you
feel the need to, give it a new twist. Surprise us!
Editors like surprises.
© Kyle Phillips, 1996. Like what you read? Find
out more about me.
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